

- STAR WARS JEDI KNIGHT II JEDI OUTCAST GAMECUBE REVIEW PLUS
- STAR WARS JEDI KNIGHT II JEDI OUTCAST GAMECUBE REVIEW SERIES
- STAR WARS JEDI KNIGHT II JEDI OUTCAST GAMECUBE REVIEW TV
The soundtrack is pulled straight from the Star Wars movies, including the title crawl and cantina themes, which adds an air of authenticity to the setting, this is backed up by a library of sound effects that not only invokes the original movies, but are well timed and placed in the world, keeping everything grounded, and not giving players false attack indicators. Musically and visually the presentation is great. There are a few idiosyncrasies in the design that can be a little fiddly, such as triggers for force interactions being too small to activate while running, or a puzzle that requires the player to click on something that has a tiny interaction point that accepts the button click, but these don't destroy the experience in any way, and instead just highlight it's age. These are all created with attention to detail, and a level of Star Wars-ness that only games based on the franchise have, with droids wandering around a good mix of aliens and Stormtrooper NPCs, and just enough explosive and destructible items to make the gunplay exciting. Most levels are obvious with what the critical path is, but there are optional side rooms with new weapons, health pickups or more enemies, which adds to each level's feeling of completeness. While there are frustrations and occasional confusing maze-like level designs, most of this is great fun, and the early '00s level design feels satisfying to explore.

This can be minimised once the force powers come in, but expect to have a hard time with traversal. On the negative side is the platforming, which is frustrating as the adventure includes death pits, and it all controls kind of floatily, making it hard to nail the harder jumps in later levels. The lightsaber combat is clunky, but satisfying, with directional attack inputs, and plenty of jump dodging and blocking, this is where the game shines most as a Star Wars title, and where the lack of multiplayer really stings the overall life span.
STAR WARS JEDI KNIGHT II JEDI OUTCAST GAMECUBE REVIEW TV
The shooting is a little fiddly to begin with, especially with disconnected Joycon when playing on the TV (more on this later) but once you adjust to the twitch-iness, it's easy enough to blast Stormtroopers in the face.
STAR WARS JEDI KNIGHT II JEDI OUTCAST GAMECUBE REVIEW PLUS
On the plus side, the combat is fun, with a healthy mix of shooting and melee combat, with a side helping of tools including the likes of grenades, or thermal detonators as they are called in-universe. It features some scenes that harken back to fondly remembered scenes from the movies, with lightsabers in bars and what not. Seeing Kyle wrestle with his dark tendencies leads to some tense moments, where you think he'll snap, offering quite a bit of drama.
STAR WARS JEDI KNIGHT II JEDI OUTCAST GAMECUBE REVIEW SERIES
The story is actually one of the highlights here, presented in admittedly very corny and obviously "of their time" cut-scenes, covers a host of series locations, and has some interesting characters. This game has somewhat of a redemption ark for Kyle, who retrains as a Jedi early in on, opening up lightsaber and force power combat.

Kyle Katarn, mentioned in the intro, is an interesting character who was once a Jedi, but turned his back on the force after almost falling to the dark side.
